How to play guide for Kynseed

This page will serve as a basic how to play guide for . While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

#1
Welcome to messages from the Great Creator. Read these signs to find out much more about the future of Quill!

#2
Future builds will look to farm upgrades and some customisation. Your family will be housed here and will be able to be nurtured or put to work!

#3
The Ledger will allow for stocktaking, ordering, staff hires and looking at your reputation per haven and worldwide.

#4
Eventually there will be visual aging for each character...baby, child/teen, adult and old states. Pets will have young, adult and old states.

#5
There will be more events and secrets added, with seasonal events from minigames to mysterious appearances.

#6
Certain places in the world will give boosts to charm and virility etc. Proverbs and gossip will reveal these places.

#7
Owning the Kynseed will reveal the Fae for what they are. These will be added in the coming builds.

#8
NPC families will have a 'family secret' to uncover...this could be a heirloom or useful ancient knowledge.

#9
Your children will learn whatever you teach them, and each will have new perks that can be passed down, making each generation potentially more powerful.

#10
Dark Forests are the combat zones and named by difficulty. You will be able to prepare your boons and recipes before taking them on.

#11
There may be small, simple creatures now, but later on some of the enemies will be much more dangerous! And in some cases, very big.

#12
Your business will grow in Reputation so your products become more famous throughout the land.

#13
Most NPC's can be married, no matter what gender. The only exception will be those who are Goddess blessed, like Master's.



#14
These ponds are for 'funerals', although Quillians celebrate death and believe their lifeforce returns as part of nature.

#15
Eventually there will be more made of economy, with seasons affecting goods and produce demands.

#16
The Chat system is very basic now, and has been redesigned with choices and trees, but this will be a little way off.

#17
The Permission system is still to come, which will give a reason to befriend NPC's so you can access their produce and sleep in their houses.

#18
Toilets will have another use, eventually...

#19
Dying would normally cost you a year of your life, so in future updates, be careful and prepare! You can use this market stall to sell items. Shoppers may want to barter with you so try and hit the green area if they do!

#20
You will be able to find Relics throughout the world that unlock the history of humankind and what led to their destruction!

Books
Link

Controls
Left Stick - Move Right Stick - Face Direction Left Trigger - Display Info Right Trigger - Use currently selected item (eg. Throw, Use Tool, etc.) Left Bumper - Dismount Right Bumper - Sprint OR Drop item held overhead A - Use (hold to pickup or interact) X - Assign this as Active Action (hold to bring up choice) Y - Assign this as Active Action (hold to bring up choice) B - Assign this as Active Action (hold to bring up choice) Dpad Up - Inventory Dpad Left - Controls Dpad Down - Calendar Dpad Right - Map WASD or Cursor Keys - Move Mouse Position - Face Direction F or Left Control - Toggle Display Info Spacebar or Left Click - Use currently selected item (eg. Throw, Use Tool, etc.) Left or Right Shift - Sprint OR Drop item held overhead E - Use (hold to pickup or interact) 0 to 9 - Change current action to the toolbar (toggles off on repeat press of the same key) Tab - Dismount I - Inventory K - Controls C - Calendar M - Map

Keys
A reminder of all keys is available under the Controls section of the Options screen.

Interact
When you have someone or somethin selected, hold interact with Right Mouse Button. For living things you'll then get a choice of options to decide from...

Tools
To use tools or throw objects, hold the Right Mouse Button down and aim in a direction with the mouse cursor. Mouse cursor distance from the player can affect the maximum power of an action.

Kynseed Credits
Created By: Charlton Edwards & Neal Whitehead Production Manager: Matt Allen Music: Matthijs den Daas Character Art: Gary J Lucken Environment Art: Matthew Weekes Icon Artist: Caz Hoyle Concept Art: Sarah Morris Additional Concept Art: Mike McCarthy User Interface Concepts: Jenny Brewer Resident Pig Doodler: Lozz Logan Title Music: Russell Shaw

EXTRA SPECIAL THANKS TO: Ian Faichnie, David Oxford, Deborah Saez, Clare Wright and Georgio Ser for extra contributions.

And to all the amazing people who worked at Lionhead Studios (RIP) and beyond who gave us advice, help, feedback, and encouragement!